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Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming)

Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming)
Authors: Alexandre Santos Lobao, Bruno Pereira Evangelista, José Antonio Leal De Farias
Publisher: Apress

List Price: $39.99
Buy New: $21.90
You Save: $18.09 (45%)



New (32) Used (8) from $16.00

Rating: 3.5 out of 5 stars 11 reviews

Media: Paperback
Pages: 456
Number Of Items: 1
Shipping Weight (lbs): 1.5
Dimensions (in): 9 x 7 x 1

ISBN: 1590599241
Dewey Decimal Number: 794.81526
EAN: 9781590599242
ASIN: 1590599241

Publication Date: April 28, 2008
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: THIS IS ITEM IS UNUSED AND IN GOOD CONDITION. IT MAY HAVE SLIGHT SHELFWEAR BUT OTHERWISE IT IS FINE.

Editorial Reviews:

Product Description

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to knowa just learn what you need to start creating your own games right now!

The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.

What you’ll learn

  • Game Planning and Programming Basics
  • 2-D Graphics, Audio, and Input Basics
  • Creating Your First 2-D Game
  • Improving Your First 2-D Game
  • Basics of Game Networking
  • Rock Rain Live!
  • 3-D Game Programming Basics
  • Rendering Pipeline, Shaders, and Effects
  • Lights, Camera, Transformations!
  • Generating a Terrain
  • Skeletal Animation
  • Creating a Third-Person Shooter Game

Who is this book for?

Anyone approaching XNA programming for the Xbox 360 for the first time

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional”. You’ll start your journey by seeing what you need to knowbut without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you thereait is your trusted guide through unfamiliar territory!






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